Command & Conquer 3: Tiberium Wars. Command & Conquer 3: Tiberium Wars. Developer(s)EA Los Angeles (Windows)Trans. Gaming Inc. Britton. Writer(s)Brent Friedman. Composer(s)Steve Jablonsky. C&C 3 Tiberium Wars No-CD Fix - Tutorial. Command & Conquer 3 Tiberium Wars. Command & Conquer 3: Tiberium Wars; Developer(s) EA Los Angeles TransGaming Inc. Publisher(s) Electronic Arts: Producer(s) Amer Ajami: Designer(s) Jason Bender. Free Download Command & Conquer 3 Tiberium Wars Patch 1.09. Command & Conquer Patch Tiberium Wars Patch Command & Conquer Patch Command Conquer Tiberium. Trevor Morris. Series. Command & Conquer. Engine. SAGEPlatform(s)Microsoft Windows, Xbox 3. Mac OS X, mobile. Release date(s)Windows: Xbox 3. Mac OS X: Genre(s)Real- time strategy. Mode(s)Single- player, multiplayer. Command & Conquer 3: Tiberium Wars is a military science fictionreal- time strategyvideo game developed and published by Electronic Arts for the Windows, Mac OS X and Xbox 3. March 2. 00. 7. An expansion pack to Tiberium Wars, titled Command & Conquer 3: Kane's Wrath, was released on March 2. Tiberium Wars takes place about sixteen to seventeen years after the events of Tiberian Sun: Firestorm, at the advent of and during the . With the odds tipped in the Brotherhood's favor this time, GDI field commanders rally their troops and begin to combat Nod's second re- emergence, trying to restore lost hope. In the middle of it all, a new playable faction appears: the alien Scrin. Gameplay. The player oversees the action, ordering multiple units to move and attack targets. The construction yard, a moveable base, is the central platform from which the player constructs other structures. Certain structures can then produce units and resources are needed in order to fund the continuous building of structures and units. Typically the player's primary goal is to defeat an enemy by assaulting and destroying their base, while defending their own. A supporting structure, a crane, can be constructed which can also construct structures. Thus, when multiple production structures of the same type, such as cranes and barracks, are built, the player is given more queues from which to train and produce units and structures. Though these simultaneously save time, funds are deducted for the extra cost as well; careful management of production, training units and funds are key to strategy. When a structure is built, the player can select anywhere near an existing structure to place it, gaining more territorial control. Tiberium is the sole resource and is usually gathered from fields of Tiberium crystals scattered around the map. The crystals are gathered by harvester vehicles which unload their cargo into refineries, supplying the player with credits which are then automatically used when training units and building structures. Certain maps also feature Tiberium spikes, which, when captured by the faction's engineer unit, allocate a certain number of funds per second. Other neutral structures, such as an EMP weapon, are also present on maps to be captured. Base defense is provided by specialized defensive towers which are placed within a structure's territory. All three factions have structures and units with similar functions at their disposal. Download Command & Conquer 3: Tiberium Wars Patch v1.09 now from the world's largest gaming download site, FilePlanet! Welcome to FilePlanet. Command & Conquer 3 features returning. 2 Cheats, 13 Mods available for Command & Conquer 3: Tiberium Wars. Command & Conquer 3: Tiberium Wars 1.07. This is a MOD for Command & Conquer 3 Tiberium Wars. However, they are adjusted to fit each faction's theme and have somewhat varying properties. Units can be classified into infantry, vehicles and aircraft, each with their own specialities. Unit effectiveness against opponents follows the rock- paper- scissors principle found in most real- time strategy games. Virtually every type of structure in the game acts as a tech tree and additional units, structures and faction- specific abilities will become available to research and create as new structures are built. Production and construction may become temporarily blocked if the required structures are destroyed, or if they are not provided with adequate power by the supporting . A highly destructive superweapon for each faction can also be constructed and used after a certain timer expires. Once used, the timer must expire again before the superweapon can be activated for an additional time. There are three factions playable in the game. The Global Defense Initiative fights with conventional modern weapons and tactics, utilizing both technologically advanced armor and firepower, making them typically more destructive in open confrontations, but more cumbersome. GDI's special weapon is the quintenssential Ion Cannon, an orbital laser guided energy strike. The Brotherhood of Nod features flexible guerrilla warfare forces, using stealth and Tiberium- based weaponry, though they are typically weaker. Like in the original Command & Conquer, their superweapon is a Nuclear Missile. The third faction, the alien Scrin, features units and structures that are Tiberium based, including the ability to promote the growth of the substance and to store infinite amounts of it. The Scrin are immune to the radioactive effects of Tiberium but vulnerable to anti- Tiberium weapons. Their superweapon is the . Each campaign depicts the view of its respective faction on the globalized . Players can select to start with either the Global Defense Initiative or the Brotherhood of Nod campaign. However, both campaigns of the traditional two factions are required to be completed before the bonus campaign of the new third Scrin faction is unlocked and becomes playable. Each campaign mission features main objectives, the completion of which will instantly end the mission successfully. Several optional bonus objectives are also available to be completed. Completing optional objectives usually gives the player a tactical advantage in order to complete the main objectives or provides reinforcements or supplies upon completion. All campaign missions can separately be given a difficulty rating on the . As the player progresses through one of the campaigns, new entries in the game's . Several of these database entries require the player to complete the bonus objectives of the various missions before they can be accessed. When a player completes a mission, they are awarded a medal on the campaign screen, which progresses to gold if completed on the hardest difficulty. Two extra ribbon decorations are also attained on the medal if the player completes the bonus objectives and finds the intelligence. All cutscenes which the player has unlocked by progressing through the campaigns are made available for viewing at any time within the game's menu. The skirmish mode in Tiberium Wars is essentially the game's arena or sandbox mode, where the player chooses teams and factions to battle against until the enemy's base is destroyed. Numerous AI settings embody a type - or a combination of types - of classic RTS strategies. These behavioral settings can additionally be given a difficulty rating ranging from . Whenever a skirmish mission is successfully completed, a star is placed next to the map in the skirmish menu, showing that the player has won the skirmish on a certain difficulty level. Multiplayer. Broadband- based multiplayer features Vo. IP support. A service centred on the game's official website, . Commentators can talk to other observers of a game through . This viewer will allow for people who do not own the game to watch others playing. In any one faction's campaign, references are made to the events and missions that occur in the campaigns of the other two factions. Command & Conquer 3: Tiberium Wars begins in 2. While the conflict between the Global Defense Initiative and the Brotherhood of Nod has subsided substantially, Tiberium infestation has begun to reach critical levels and continues to destroy the Earth's ecosystems at an alarming rate. This has prompted GDI to divide the world into three different geographical zones based on the levels of local infestation. Decades of war and civil unrest have left these regions in a state of social collapse and have continued to provide the Brotherhood of Nod with opportunity for concealment as well as large- scale recruitment over the years. The remaining 2. 0% of the Earth's surface is unscarred by Tiberium and is relatively untouched by war. Since the end of the Second Tiberium War, Nod has silently built up its influence and its military potential into the status of a true superpower, and by providing enforcement of stability, strategically placed medical aid and hate- mongering against GDI and the Blue Zone populations from within the Yellow Zone territories, the Brotherhood is now supported by a significant percentage of the world's population. Unprepared to handle the Brotherhood's coordinated offensives across the entire globe, the remainder of the Global Defense Initiative's top military and political officials take charge and begin rallying all of their standing forces, determined to turn the tide and achieve a new victory over Nod. As the conflict unfolds however, extraterrestrial forces known only as the . Once there, GDI discovers that Nod was not only preparing to deploy their full nuclear arsenal on them, but that they are also in the process of manufacturing a liquid Tiberium bomb of unprecedented destructive power. The swiftness of GDI's response prevents a pending nuclear strike from Nod, but Kane continues the construction of the liquid Tiberium device unabated within his newly erected . General Granger plans to lay siege to the site until Kane and his Inner Circle would surrender, but Director Redmond Boyle (Billy Dee Williams) orders the use of the ion cannon upon Temple Prime to eliminate Kane's threat . When the ion cannon is fired over Granger's strenuous objections, it detonates the liquid Tiberium bomb inside the temple, creating a cataclysmic explosion that reaches out into space and kills millions of people in Eastern Europe's Yellow Zones. Kane and his Inner Circle are believed to be among the casualties. Shortly after these disastrous events, GDI's deep space surveillance network suddenly begins to detect multiple large unidentified objects rapidly closing in on Earth. Director Boyle orders the ion cannon network to be turned against the vessels, but the craft are unfazed by the attack and alien forces, known only as the Scrin, land on Earth and begin to swarm throughout the world's Red Zones, soon after launching massive assaults on all major cities across the globe.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
September 2016
Categories |